Sith Empire

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Sith Empire

Imperial Guilds of Star Wars: The Old Republic


2 posters

    Brevity codes

    ctrl
    ctrl
    Admin


    Posts : 7
    Join date : 2013-03-23

    Brevity codes Empty Brevity codes

    Post by ctrl Sat Mar 23, 2013 7:09 am

    Brevity codes to be used in warzones on both Teamspeak and Ops chat. Early draft in development, so suggestions welcome.


    Location names:
    East, West, Mid (when present)

    Requests for help:

    Generic
    <location> ("East")
    Meaning: Forces needed if available.

    Enemies incoming
    Teamspeak - <location> <number> ("East three")
    Chat - <location> inc <number> ("East inc 3")
    Meaning: We can hold for a little, but are outnumbered; need help.

    Situation critical
    <location> now ("East now")
    Meaning: If no help arrives, we will lose this objective. Drop anything else you are doing and delay the opposition, even if you can't defeat it.


    Attack codes:

    Mass rush
    Zerg <location> ("Zerg east")
    Meaning: Rush the location to outnumber opponents or tie them up.

    Stealth attack
    Sneak <location> ("Sneak west")
    Meaning: If you have stealth, sneak up to the objective. Else distract enemies from it.
    If announced by someone other than the Ops leader, the announcing player provides cover.

    Ninja <location> ("Ninja west")
    Meaning: Objective is undefended and can be taken without combat stealth.
    If announced by someone other than the Ops leader, the announcing player provides cover.
    Ninja attacks should be conducted by the lowest-level player.

    I sneak <location>, I ninja <location> ("I sneak west")
    Same as above, but the announcing player takes the objective and asks for cover to delay incoming opponents.

    Other codes:

    Regroup <number> <location> ("Regroup 4 west")
    Meaning: Gather near location for a concentrated attack. Look at the map for the announcing player.
    avatar
    Kiltros


    Posts : 1
    Join date : 2013-03-27

    Brevity codes Empty Re: Brevity codes

    Post by Kiltros Wed Mar 27, 2013 4:24 am

    We can add codes for defense. So if you're going to defend a location say "defend <Location>" and if you are being attacked you can put the number and the location "2 west" for example.

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